Tag Archives: Weekly Animation

Week 10: Performance animation and previs

Challenge 10 (Part 3 & 4): Performance & Pre-Viz In this stage, I began animating stepped and flat animation in order to shape good key poses. I chose IK handle on arms so I focus on the arc of the … Continue reading

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Week 9: Phonemes and performance

Challenge 10 (Part 1): Phonemes & Performance (Lip Syncing & Facial Animation) I found my reference audio on 11 Second Club. And here is the clip. Then I typed audio into text so that I could lip-sync it. Here is … Continue reading

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Week 8: Advanced Body mechanics

Challenge 9: Advanced Body Mechanics The reference footage I chose was a dancing clip. I edited it in After effect to give it a time code. Also, I found out the frame per second is 25. And I brought this … Continue reading

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Week 7: 3DEqualizer & Body Mechanics Part 2

Challenge 8 (Part 2): Adding breakdowns, converting, and clean up, Rendering & Motion Blur / Playblasting & Motion Blur Here is my final animation after clean up and AE modification. And I’m going to break down all the steps I … Continue reading

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Week 5: Reference footage & Setting Up Maya, Exploring Rigs & Blocking Out Body Mechanics Part 1

Challenge 7: Record/find reference footage For the body Mechanic exercise, I have selected an online video reference on kicking a ball. In the preparation stage, I added timecode displayed in frame numbers. In addition, I rendered an image sequence in … Continue reading

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Week 4: Walk Cycle

Challenge 6 (Part 1): Walk Cycle Blocking A five second animation to show the walk cycle before polish. Also, I adjust the dope sheet to make toe flop looks more natural by smoothing it at 4 and 10 frames. Challenge 6 … Continue reading

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Week 3: Ball & Tail Animation

A animation practice for overlap, follow through, and secondary action.

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Week 3: Six Solid Posing

Here are 3 action poses and 3 drama poses. I’m trying to avoid being too stiff and mirrored when posing these poses.

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Week 2: Bouncing Ball with Travel & Obstacle Course.

This week I created two animations, one bouncing ball with travel and one in the obstacle course. Squash & Stretch was applied.

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