Third shot
The third shot is about the relief falling.

I use The Last Supper as the falling thing simply because it fits my topic which is theology. And falling kind of means the end. So, I pick this relief as my falling thing.

To make the scene looks horrible, I added the light turning off and on to create the feeling of current instability.

To make the scene not too dark after I turn off the left side light, I added a fill light to light the relief up.
But for the first time, I set the frame of turning off and turning on the light to 4 frames each. The result seems bad after I rendered it. Therefore, I reduce the length to only 1 frame. Also, the rotation of relief falling is too slight. So, I add the volume up. What’s more, I accelerated the drop process according to the weight of the relief.

For the camera, I made an effect from blur to focus to imitate the feeling of staring at the relief.


Here is the animation from playblast
Some final rendered shot





Fourth shot
This part takes an important part in the whole animation because it somehow shows the character’s characteristic and where the fear comes from.


I gave a close-up to the character’s face to show she was surprised by the falling and lighting. For this part, I referenced how people will behave when they were surprised. Such as raising eyebrows when surprised. I also lift her eyelid with the movement of her eyebrows. The fingers slowly stretched as her head leaned forward. But I think I may need to extend the length of it because 24 frame may not see the whole movement clearly.



The camera then cuts to the upper body, where she covers her mouth with one hand and is pressed against the glass door with the other. She blinked twice, action changed from surprise to thought. She suddenly felt there might be something behind her. So, she looked back but found nothing. I made her lean forward because of her concentration. And turned her head to one side a little bit to show she was thinking. Also, lean back slightly, raise your eyebrows and look up a little. When the fingers are naturally contracted, the index finger contracts the least, and the little finger contracts the most.


Then she opened the door and entered the hotel. Here, for her to walk instead of floating, I did the ups and downs of the center of gravity, and keyed the shoulder lifts when the door was pushed hard. After opening the door, the center of gravity can see a clear arc. And then she took a step to the side to show she entered the hotel.


Here is the playblast for this part.
When I’m rendering the scene, my Maya started crushing because my computer’s temperature went too high. So, I have to lower the quality of the render instead.
Some final rendered shot





