Category Archives: 3D Animation Fundamentals

Week 5: Reference footage & Setting Up Maya, Exploring Rigs & Blocking Out Body Mechanics Part 1

Challenge 7: Record/find reference footage For the body Mechanic exercise, I have selected an online video reference on kicking a ball. In the preparation stage, I added timecode displayed in frame numbers. In addition, I rendered an image sequence in … Continue reading

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Week 4: Diary of work.

Weekly diary of work for ‘3D Animation Fundamentals’. Walk Cycle is a great way to express a character’s emotion. Through different ways of walking, the audience can better understand the character. I used to animate anger by clenching fists and … Continue reading

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Week 4: Walk Cycle

Challenge 6 (Part 1): Walk Cycle Blocking A five second animation to show the walk cycle before polish. Also, I adjust the dope sheet to make toe flop looks more natural by smoothing it at 4 and 10 frames. Challenge 6 … Continue reading

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Week 3: Diary of work.

Weekly diary of work for ‘3D Animation Fundamentals’. This week we practiced how to make the poses more expressive, and also learned how to do chain animation. In posing, it is necessary to remember the line of action and curve … Continue reading

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Week 3: Ball & Tail Animation

A animation practice for overlap, follow through, and secondary action.

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Week 3: Six Solid Posing

Here are 3 action poses and 3 drama poses. I’m trying to avoid being too stiff and mirrored when posing these poses.

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Week 2: Diary of work.

Weekly diary of work for ‘3D Animation Fundamentals’. This week I strengthened my understanding of the 12 principles of animation through research and used these principles to investigate good and bad sides of animations. Here is the links to these … Continue reading

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Week 2: Bouncing Ball with Travel & Obstacle Course.

This week I created two animations, one bouncing ball with travel and one in the obstacle course. Squash & Stretch was applied.

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Week 2: Good and Bad animation according to my understanding.

To me, Inside Out is a good animation. Like all the others Disney animation film, The movie gives the audience a good visual experience. In other words, the appeal is fantastic. They know when and how to simplify the things … Continue reading

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Week 2: An overview of the 12 Principles of Animation.

*It is important to remember while the 12 principles are the ground rules, don’t rely too much on them or you lose your creativity and imagination. Appeal – The quality in relation to the personality of the character. It could … Continue reading

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