Hancheng Shen from 2D animation join our collaborative unit, responding for 2D drawing and part of the modeling. Also, some of the story was changed base on his idea. For the furniture style we decide to refer to the Victorian period.

Once Kaiwen decided the previsualize layout, we have the clue of what furniture we need to model and texture. And for the reason that we need to import all the models into the game, so we don’t want our models to have too much faces.

While Kaiwen keeps working on the model and texture of our character, I begin modeling the furniture. Basically, I take these furniture as my reference.

I didn’t have the experience of how to model the low poly models which fit in the game engine. So, I begin to try conveying the verbal instruction into work. And after communication, I get the idea of we need less face rather than the smooth one.


Here is the first draft of the sofa:

According to the feedback of Kaiwen, the backrest seems too hard and the model need more faces. So, I adjust the model to this feeling:


Kaiwen think this may looks like wood construction for the cushion. But I think the texture is already leathery. I really want a 2D reference of what kind of sofa he want me to model. But Kaiwen also has a lot of other works to do. So, the solution for me is to make a draft and show it to him.
I made another model for the sofa, here is the development from the draft:



Then I was stuck in unwrapping the UV. The density of edges may be too high in the model. So, I begin deleting the edges. Also, Kaiwen gave me the advice of sculpturing the arm of the sofa into more dramatic shape. And there are too many wires in the cushion.

So, I model the arm to this shape:

For the cushion, Kaiwen wants it to be this feeling:

So, I remodel the cushion to this:

Finally, the model of sofa look like this:


The empty space in the middle of the cushion is for the little girl to sit on. Then I modelled the shelf.
