FMP – Sixth blog

In the light setting of the scene, the decay rate of the light is quardratic. At the same time, the exposure of light is reduced by distance.

For the metal can, I want it to hit the ground and bumping for a while. So, I shot a video as reference.

And this is how I animated. In addition to the up and down rotation caused by gravity, the bottle body is also rotated according to reference. After rolling on the ground for a while, the can goes back due to the center of gravity.

This camera angle shows the negative space.

Some rendered images:

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