FMP – First blog

For the FMP, I decided to continue working on my project 1 in last term. It’s a horror based animation. The story-telling will follow liner structure. The part one I already did is the character enters into the strange hotel. And for part two I’m going to animate I call it the corridor part which takes place in the corridor of the hotel. The third part will be in the hotel room.

So, for the first part of my work. I checked all the poses to find the detail that I can polish. And I checked the feed back from Alan and Herman. I have some ideas of how to modify my first part animation. But for the reason that my first part failed to set project for Maya. So, the rendering process takes like forever. Hopefully, I can get them by the end of the term. Therefore, I’m going begin my second part of animation as my first task.

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A short reflection to my previews two animations (Project 1 and 2). The speed of the animations may be too fast that the things I want to show to the audience may not be received by them. So, if I want to show some specific action or facial expression to the audience, I may need to use slowly camera or reduce the speed of normal motion.

Then I checked my storyboard to found the place that can be refined. So, here is the link to my original storyboard: Project 1 – Week 1 Project 1 – Week 2

First of all, as the connection for my first part to second part. It’s weird if I suddenly cut the shot of closing door to the corridor, and it has no horror effect either. So, I came up with the idea of the camera was holding by someone. And after the character went into the hotel. That person put down the camera to the ground and followed the character. I that will be a cool and helpful shot for creating horror atmosphere.

So, I do the rotation for Z axis, add an acceleration to the rotation an ease in and ease out slope in the graph editor to imitate the putting down camera movement. And I add a bump effect to the animation for stimulate the reality physic.

Then in order to stagger the timing of rotation and falling, I lay back few frames to the rotation and extend the whole process of bumping to stimulate the physic.

Then I did a ease out on Y axis to stimulate the buffering.

Finally, I set the camera focus starting from the character then to the man after his leg cover the shot.

Some rendered images:

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