Project 1 – Week 7

Second shot

The second shot is still the walking, but the view is from in to out.

The basic walking animation I just simply copy from the first shot. On top of that, I added a gentle stop before the door.

Also, for more vivid and more contrast. I gave her a smiley face at the first shot. Looking at the upper left, feeling like she is satisfied with the hotel exterior.

Then her eyes were drawn to the things in the hotel, so she wanted to see inside. Her left hand hit the metal door to lean on, and her right hand moved above her eyes to better see the interior of the hotel.

I animated her hair based on how far her body bent.

Also, I want the body is kept on moving in every frame. So, I animated her left fingers even though the hand is placed on the door.

Finally, I set the camera’s focus and aperture size. Pan it smoothly from right to left a little bit because the character is walking on this trend. Also, the direction matches the line of sight.

After polished the graph editor, here is the result from playblast.

But when I entered the rendering step. Everything looks very dark. So, I add the density of aiAtmosphereVolume to 1. But the time for rendering 1 frame seems to take forever. Also I tried to set the density to a low number but it still takes a long time to render one frame. So, finally, I have to turn off it and reuse the skylight to light the outside scene.

I tried the street with the original color but the result seems not horrible. So, I use the reflective coat material that showed before.

Some final rendered shot

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