I plan to finish the lighting and model setting in my scene 1 for this week. In this way, I can reuse this set of lights and models for the same scene in my other shots.
Indoor
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For Indoor scene design. I set a table and chair face to the door. And one relief on the wall which painted as Last Supper. There is a photo on the desk which the character will see the front later in her room. There also has a statue of an angle on the right side.
For the ground I wanted to give it a carpet feeling so I set the roughness to max.
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Also I set 6 light resource in my indoor scene to light it up.
Outdoor
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But I found that Arnold rendering doesn’t give correct texture for most of the time if I directly import the Fbx file into Maya.
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Also even link all the maps into position, somehow the render still seems weird. So, I decide to create the glass and metal material by myself.
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What’s more, I’m facing with some lighting problem. Arnold always give dark result if I doesn’t apply a aiSkyDomeLight. But if I apply it, the scene will seems much brighter than I want. So, I applied the aiAtomosphereVolume to control the whole scene light exposure for now.
For the neon light “Hotel” I used Arnold mesh light with exposure to pursue the effect of emission.
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For the street ground I downloaded from Sketchfab. But it’s interesting that I found if I applied a metal coat on the texture, the scene become a fantasy because of the reflection. The feeling is so good to me. It feels like the character is in her dream walking towards a hotel. The ground reflect the sky and everything looks strange but cool. But it not fit in my scene anyway.
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So, I have the whole scene design for now. My next part is to finial all the animation work!