This week I mainly working on the walk cycle of my character animation for the first scene.
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Reference
I refer to some female walk cycles to learn more about how women walk.
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https://www.bilibili.com/video/BV12a411c7DL?p=2&vd_source=4f062d76c05fe11839d1619dbc53c151
I found out that when walking with high heels, the heel hits the ground first. As for why I went to observe this, it was mainly because I really had no idea how to walk in high heels. So at this time, the importance of finding reference videos occurs.
Also, I’m really confused about hip and shoulder movement. I don’t know if the shoulders on the same side should also reach the highest point after the top of the hip. So, I found some references for solving the problem.
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My conclusion is to not adjust the shoulders and arms first. I’m going to adjust the body relationship first because the shoulders and arms are driven by the body. The hip rotates to climax when the passing pose occurs. The change is a C curve to a negative C curve.
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So, I adjust Z and Y on the hip to imitate the shaking.
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And then I begin to key the pose of walking.
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It feels like the rotation of the chest is a bit too much, but the slight rotation is not visible. But I’m going to decrease the level of rotation anyway.
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The arm with IK performance is bad on swinging. So, I spent plenty of time on adjusting the graph editor of my arm and hand rotation.
Also, the rhythm of walking is strange. Ziyin suggested me key the center of gravity and left and right movements more obvious. I’m going to put the animation process in the showreel.
Also, I noticed that in the process of lifting the foot up, the hip must have a relatively obvious displacement.
Here is the outcome animation. It seems the continuity paste has some problems. But I don’t need the loop. I’ll cut the camera to the next shot. So, it’s unnecessary to fix it. Also, actually, I won’t shoot the leg and feet. But I key them anyway.