Week 5: Collaborative unit – Diary of work

In the beginning of this week, I modelled some painting frames:

After discussing with Kaiwen, We decide to do a transformation to the frames. Also for easy drawing and reusable, it’s better to extrude the face of the painting as a separate face when unwrapping the UV.

While Kaiwen finished modeling the character, I start rigging and painting weight for the model.

After clean up the joint orientation a bind the skin to test if it work. But the model for the chin seems has some problem.

So, we replace the model of chin to a new one. And I changed some of the joint orientation for easy animating.

For the skeleton of the dress, I decide to use this kind of skeleton chain to control the movement of the dress.

But the question is there are so many layers of model around waist under the cloth and they all piled on top of each other. And it makes the painting weight process become really tough.

I spend like four days on it but it isn’t as good as it should be. And also I’m not good at rigging the face. So, Kaiwen took over the rest of rigging and weighting work. I keep working on building the models for the scene. I modelled a tea table and a teddy bear.

Also, I finished writing the description of items and soliloquys of the girl. I keep in mind that friended said to shorten the length of the phrase. So, I try my best to mark the words clear and interesting. In addition, I’m trying to show the girl’s personality though the soliloquy. It’s also about creating the atmosphere for the players feeling what the girl is thinking. I also believe player’s impression of the girl will become vivid though these soliloquys.

In class, I talked with some of classmates sharing what we did so far. For our group, we formed by four, two from 2d animation and 2 from 3D animation. We are going to do a 3D horizontal exploration game. Rather than the action game. We aim to deliver the story and the world that we described to our audience. For the game we’ll have a camera locked to the character to show her movement and action. Player can interact with the object in the scene to get clues in order to further discover the story. I take part of rigging character and 3D animation, and some of the modeling. Kaiwen is responsible for game engine and 2D texture and Character design.

All the feedback said we have done a great work. But they also worried about the we may run out of time to finish all the work. That’s also the thing we are worrying. So, we may use some free license models in our scene rather than modeling every pieces of them.

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