Week 1: Collaborative Unit – Initial Draft & Diary of work

I am willing to try stylize rendering in collaborative unit. Also I want to describe the story and animate it in the way of Lovecraftian horror. Basically, this kind of style highlight the fear of the unknown. And the story itself partly related with Cthulhu Mythos.

Cthulhu Mythos | Myths and Folklore Wiki | Fandom
Cthulhu

And for the project, I can do storytelling, 3D animation, rigging and weighting. Also, I can do simple modeling. But I’m not good at character modeling. So, if we want to do all the stuffs by ourselves, I definitely need a groupmate to take the part of character modeling.

Friday Updated.

I collaborate with Kaiwen Xiao. He also wants to do the stylize rendering stuff in the project. We are planning to make a game and we need to come up with a brief story in next week. Also, we may need invite someone in sound art to produce the music for us. Otherwise, we have to use license free music as back ground music in our game.

Remember we need to explore topics outside of MA 3D Computer Animation.

Initial plan

1. Animation + game

  • reference game: this war of mine, beholder, Luigi’s Mansion
  • Background use 3D model with 2D texture
  • game mode: character was driven by the desire of finding something or seeking the truth, exploring the room then finally discover something
  • Things to do: model, texture, game interface, interlude animation, character animation, music, the story
  • Camera: close to the character, when the character go into the next room, the scene is slowly cut to a part of the next room near the door of the panorama.  

2. Animation + interactive options

3. Music Video

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