Week 8: Advanced Body mechanics

Challenge 9: Advanced Body Mechanics

The reference footage I chose was a dancing clip. I edited it in After effect to give it a time code. Also, I found out the frame per second is 25. And I brought this footage into Maya as the beginning of animating.

Insight: Ballet Glossary – Grand allegro

In the blocking stage, I reminded myself that I’m animating dancing. So, I paid specifically attention to the feet movements in order to get the timing correct. Besides, the dancer in this clip has a lot of jumping movement. The height and center of gravity were also two things I paid attention.

Blocking

Then I convert stepped animation to splines. Cleaning up the bumping in graph editor. And there are too many elbow and knee popping in the animation. I guess it might because dancing need plenty knee and elbow rotate. So, I fixed all these by adjusting the position of the knee direction indicator and center of gravity. And I rekeyed some poses in order to perfect the performance and the fluidity of movement.

Final with out motion blur

Following is the final animation with motion blur.

Final with motion blur

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