Week 10: Diary of work.

Weekly diary of work for ‘3D Animation Fundamentals’.

This week I polished the performance of previous facial animation with the body movement. Readjusted lots of frames according to the audio clips. I found out it really need a lot of modification in order to perfect a animation. Also we talked about what is gimbal lock in class which is quite famous term in animation industry. And I did some exercise on camera rig too.

Here is the link for this week animation exercise:

Week 10: Performance animation and previs

Visualisation/ Pre-Visualisation

  • It’s the 3D sketch in order to animate properly.
  • The planning of Live stunt / shoot, VFX / SFX, and Storytelling

Pre-Visualisation: The basic rules of ‘Pre-Vis’

  • Quick Working practices (time is money/ Pre-VIs is meant to save money)
  • Follow direction (Director is in charge)
  • Create basic visual representations (low res 3D sets & characters)
  • Clean camera animation / staging (working to fixed camera moves by Director)
  • Produce strong visual communication (story/events/beats/performance/editing)
  • Use appropriate animation (varying levels – fully animated to stepped/blocked)
  • Not use full rendering or lighting (can be viewport / playblast or engine)

↑All these process is to save time and money for all the things go into next step easily.

It’s a roughed out scene in order to get the composition and shot right.

Camera

Four basic groups (Ctrl G) for a camera in order to animate individually.

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