Weekly diary of work for ‘3D Animation Fundamentals’.
This week I polished the performance of previous facial animation with the body movement. Readjusted lots of frames according to the audio clips. I found out it really need a lot of modification in order to perfect a animation. Also we talked about what is gimbal lock in class which is quite famous term in animation industry. And I did some exercise on camera rig too.
Here is the link for this week animation exercise:
Week 10: Performance animation and previs
Visualisation/ Pre-Visualisation
- It’s the 3D sketch in order to animate properly.
- The planning of Live stunt / shoot, VFX / SFX, and Storytelling
Pre-Visualisation: The basic rules of ‘Pre-Vis’
- Quick Working practices (time is money/ Pre-VIs is meant to save money)
- Follow direction (Director is in charge)
- Create basic visual representations (low res 3D sets & characters)
- Clean camera animation / staging (working to fixed camera moves by Director)
- Produce strong visual communication (story/events/beats/performance/editing)
- Use appropriate animation (varying levels – fully animated to stepped/blocked)
- Not use full rendering or lighting (can be viewport / playblast or engine)
↑All these process is to save time and money for all the things go into next step easily.

It’s a roughed out scene in order to get the composition and shot right.
Camera
Four basic groups (Ctrl G) for a camera in order to animate individually.