Weekly diary of work for ‘3D Animation Fundamentals’.
I picked my reference audio on 11 second club and filmed myself as the reference footage. I found it is really hard to follow the rhythm of the original audio clip. I even wanted to use my own audio. However I spent some time with PR editing and got a decent result.
Also the lips part is hard to animate. Every pronounce requires me to think about what I’m going to animate based on that sound. But sometimes it makes me feel weird if the mouth moves as the same as the pronunciation rules. I think it’s just a lack of practice and that’s what I need to improve.
Here is the link for this week animation exercise:
Week 9: Phonemes and performance
I used to think that the nose didn’t need to be animated unless it was needed like character smells something. But after search I found out that it is actually driven by the movement of jaw or mouth. This means that the focus on the nose will make my animation more realistic.
Lip Syncing & Facial Animation have two goals:
- Jaw Bounce: The underlying structure
- Emotional speech: Underlying emotional structure
Morphing in between 3D visemes:
Lip Syncing in 3D process:
- Jaw bounce
- Open & close/ wide & short
- Curl in & out
- Tongue
- Details (readability, emotions, mouth shapes)
- Cheek puffing/ shrinking
- Nose (movement driven by the jaw/mouth)
- Jaw tilt (angle of the mouth driven by speech/ emotions)
*Match the jaw bounce keyframes