Week 8: Diary of work & Note.

Character Appeal

Weekly diary of work for ‘Design for Animation, narrative structure and film language’.

Note

Appeal in animation characters is a similar parallel with actors having charisma

  • A character who is appealing can still be unsympathetic, a villain or monster.
  • Appeal is critical in the audience association with the character creating interest and concern.
  • Appeal lies not oonlt in the design of the character but the action and deed of the character within the storyline.

Design, Performance and Role

  1. What visual componets or aspects of a character might achieve this?
  2. What performance traits might endear us?
  3. Why do we forgive and ultimately care for a character?
  4. How do we establish trust and empathy with a character?

Uncanny valley

  • uncanny yalley (aesthetics, psychology) A range of appearances, mannerisms, and/or behaviors of humanoid figure that are subtly differentfrom human and thereby cause feelings of discomfort, such as fear or revulsion.
  • The uncanny valley is the region of negative emotional response towards robots that seem “almost” human. Movement amplifies the emotional response.The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers.
This entry was posted in Design for Animation, narrative structure and film language, MA 3D Computer Animation and tagged . Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *