Weekly diary of work for ‘3D Animation Fundamentals’.
This week I polished the stepped animation that I animated last week. The clean up process sometimes seems boring and takes a lot of time. But the result is good. I fixed all the bumps, stablised the feet position, adjusted the timing and added a ending pose to the character.
I feel that it will be much easier for polishing if the stepped animation is well keyed. But the vectors in graph editor always need to be adjust in order to performing a good animation. Also the lighting is quite interesting. I may try Three Point Lighting in my next animation exercise.
Here is the link for this week animation exercise:
Week 7: 3DEqualizer & Body Mechanics Part 2
Goals in polishing stage
- Adding breakdowns
- Stability / drifting check
- Splining: Converting to spline tangents
- Polishing 1: Cleaning up splines/ curves
- Polishing 2: Key-retiming (if required)
- Polishing 3: Elbow & knee popping
- Polishing 4: Final polish
- Global (destructive) retiming (if required)
- Playblasting / Rendering & After Effects Motion Blur
- Arnold Rendering & destructive motion blur
Things to remember
- Save a file with note of which step you are in when do polishing in case you forget.