Challenge 8 (Part 2): Adding breakdowns, converting, and clean up, Rendering & Motion Blur / Playblasting & Motion Blur
Here is my final animation after clean up and AE modification. And I’m going to break down all the steps I did.
So, the following animation is the one I convert flat and stepped back to normal. It’s obvious that there are odd bumps; feet are slipping. These are the things I need to fix later on. But it seems I have a good ending pose because it’s a flat ending. I prefer to have a short animation that starts with the character normal pose and ends with its normal pose after the movement. I feel like this is the completion of an animation for me.
Following is the animation after I fixed all the problems in graph editor. Basically, I flatted the vectors at peaks, smoothed the bumps, stabilised the foot position. And I adjusted the timing after the character kicking the ball. I slightly increased the timing for the character to settle down in his normal pose. The adjustments were done in the dope sheet. What’s more, I re-added an ending action which is the character adjusts his position by moving his left foot one step forward. In that way, the center of gravity will looks much more reasonable than the normal one.
Then I added a background for the animation and adjust the lights before I bring the animation into After Effect.
For After Effect, I speeded up the playblast for 10% so that the movement will seems more smooth. And I added pixel motion blur to it. Although the change is subtle, it will give me a result that looks more realistic.