Week 5: Reference footage & Setting Up Maya, Exploring Rigs & Blocking Out Body Mechanics Part 1

Challenge 7: Record/find reference footage

For the body Mechanic exercise, I have selected an online video reference on kicking a ball. In the preparation stage, I added timecode displayed in frame numbers. In addition, I rendered an image sequence in order to use it in the viewport for Maya. 4 frames in the video are actually 1 frame, because the original video I downloaded was slowed down 4 times, so I speed it up in After Effect and now the number of frames in the video divided by 4 is actual frames. When I was doing it, I found that this was not a good reference, because the lens was shaking, so I could not measure the amount of movement when he was moving, and the figure was too far away from the camera.

Provided by Pressmaster from Pexels

For the advanced body mechanic, I found this as reference footage:

For the audio clip, I found this one as reference:

Challenge 8 (Part 1): Setting Up Maya, Exploring Rigs & Blocking Out Body Mechanics

And for the rig I just choose the simple Bony rig because all I need is to show character’s body mechanic rather than facial expression. For running movement I prefer IK handle to FK, so I decide to use both IK handles for arms and legs.

For the blocking stage, I decided to do more frequent key poses rather than 8 frames a pose. Because I need the position of my feet on the ground or up in the air. I think it will save me a lot of works in the polish stage later. In addition, I animated a ease out at the end of the movement to show that’s the end of whole animation.

For the camera, different from the one in reference, I chose a close up view which allowed audience to see more details.

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