Weekly diary of work for ‘3D Animation Fundamentals’.
This week I strengthened my understanding of the 12 principles of animation through research and used these principles to investigate good and bad sides of animations.
Here is the links to these two blogs:
Week 2: An overview of the 12 Principles of Animation.
Week 2: Good and Bad animation according to my understanding.
Also, some of these principles were used in the bouncing ball animation practice. In animating the bouncing ball obstacle course, I was struggling with how to perfect the timing. Then my instructor Alan told me that once the initial part of timing is set correctly, the rest of the it can be adjusted accordingly. So, basically I adjusted the dope sheet to shorten the time the ball takes to get through the corners. Then I adjusted the acceleration of the ball falling through graph editor. And the result turned good.
Here is the links to my bouncing ball animation:
Week 2: Bouncing Ball with Travel & Obstacle Course.
Bouncing ball is also used in many films. Take Peter Rabbit 2: The Runaway as example. There was a scene of fruit stand and candy stall being knocked over and things falling to the ground. The impact of this scene depends on how well the timing and bouncing of the collisions were done by the animators. Actually, they have continuity editing which allowed me to understand what the protagonist is doing in the chaos. And the physical collisions gave good performance too.