Weekly diary of work for ‘Design for Animation, narrative structure and film language‘.
I learnt how the camera, mise en scene and editing convey visual language during filming. There’s a lot of information in the videos, so repeating watching them will help a lot.
Also, I went deep into the history of film, animation and CGI. I listed the timelines in my blog with my understanding.
And here is the link to it Week 1: Timeline & Understanding of the history of film, animation and VFX.
Note
The camera
Shot Length
- Wide shot – You can see the whole subject or scene. Show the action.
- Extreme wide shot – Watch the whole scene from a distance. Show the place.
- medium shot – A partial body shot of the subject. Show the character.
- Two shot – Two objects are in a frame. Show closeness
- Close up – A complete detail of an actor’s face or object. Show powerful emotion.
- Extreme close up – Closer than close up. For exposition or disorientation
Angle
- Eye level – Camera looks straight at the subject.
- High angle – Camera looks down at the subject. Make a object seem small
- Low angle – Camera looks up at the subject. Make a object seem large.
- Dutch angle – Camera looks at a tilted angle.
Focus & Lenses
- Depth of field – How much is in focus.
- Deep focus – Long depth of field, everything was focused.
- Shallow focus – Short depth of field, only part was focused.
- Rack focus – Changing the focus.
- Tilt shift – Blur part of the image to create artificial depth of field.
- Telephoto lens – A long lens that compresses space.
- Wide angle lens – Give space more depth.
- Fisheye lens – For disturbing images.
Movement
- Handheld
- Steadicam – Handheld with rig for stabilizing.
- Pan – Swivel the camera on a tripod horizontally.
- Tilt – Swivel the camera vertically.
- Zoom – Shot length changed by adjusting the lens.
- Dolly/Tracking shot – Move both the camera and the rig.
- Jib/Crane shot – Camera put on a platform and raised above/ brought down to the subject.
- Dolly zoom – Camera is dolly while rooming.
Mise en Scene
Decor
- Setting – Outdoor/ Indoor/ Real place/ Green screen.
- Set dressing – The objects are not used by actors. Show place or character.
- Props – The objects used by actors. Show character.
- Costume – Show character.
Lighting
- Three-point lighting – Combines by Key light, Backlight and Fill light.
- High key lighting – bright lights and colors with strong key and fill light.
- Low key lighting – Darker lights with somber mood. Weak key and fill but strong backlight.
- Chiaroscuro – Light contrast with dark.
- Hard lighting – Bright harsh key lights to create hard shadows making the scene tough, angular and unflattering.
- Soft lighting – The lights diffuse through a filter, create a romantic lighting.
- Ambient lighting
- Unmotivated lighting – Lighting shape the scene without being an element of it.
- Motivated lighting – Lighting is the element of the scene.
Color
- Black and white
- Tinting – Entire scene is bathed in a certain color.
- Sepia Tone – One type of tinting with a dusty color.
- Color film
- Color grading
- Saturation – Highly saturated scene can feel bright and exciting. Lowly saturated scene can feel washed out and desolate.
- Color palette – Can be broad or selective.
Space
- Balance – Symmetrical balance.
- Deep space – The scene places elements both far and near to the camera.
- Shallow space – No depth.
- Offscreen space – Scene draws attention to the thing out of the frame.
- Blocking – All the movements the actor makes the scene.
Editing
- Sequence shot – A long-running shot takes a lot of action in a scene.
- The cut – The transition between the end of one shot and the beginning of another.
- Dissolve – One shot slowly fades into another
- Wipe – The second shot rolls over the first.
- Fade in/ Fade out – Start and end going to and from a black screen.
Continuity editing
- Continuity error
- Screen direction – Having a consistent direction of movement between shots.
- Match on action – Movement from one shot to another smoothly.
- Eyeline
- 180 degree rule – The camera always stays on one side.
- Crossing the axis
- Establishing shot – Show where the scene takes place.
- Master shot – A wide shot to show a scene in its entirety to establish everyone’s location.
- Reverse Angle – The opposite side of the previous angle.
- Insert shot – To show detail.
- Shot/ Reverse Shot
- Cross cutting – The film jumps between two lines of action to show they’re happening simultaneously.
Discontinuity editing
- Freeze Frame
- Slow motion
- Fast motion
- Reverse motion
- Jump cut
- Match cut
- Split Screen
- Overlay
- Montage