Week 1: Diary of work & Note.

Weekly diary of work for ‘Design for Animation, narrative structure and film language‘.

I learnt how the camera, mise en scene and editing convey visual language during filming. There’s a lot of information in the videos, so repeating watching them will help a lot.

Also, I went deep into the history of film, animation and CGI. I listed the timelines in my blog with my understanding.

And here is the link to it Week 1: Timeline & Understanding of the history of film, animation and VFX.

Note

The camera

How to Speak Movie Part 1: The Camera

Shot Length

  • Wide shot – You can see the whole subject or scene. Show the action.
  • Extreme wide shot – Watch the whole scene from a distance. Show the place.
  • medium shot – A partial body shot of the subject. Show the character.
  • Two shot – Two objects are in a frame. Show closeness
  • Close up – A complete detail of an actor’s face or object. Show powerful emotion.
  • Extreme close up – Closer than close up. For exposition or disorientation

Angle

  • Eye level – Camera looks straight at the subject.
  • High angle – Camera looks down at the subject. Make a object seem small
  • Low angle – Camera looks up at the subject. Make a object seem large.
  • Dutch angle – Camera looks at a tilted angle.

Focus & Lenses

  • Depth of field – How much is in focus.
  • Deep focus – Long depth of field, everything was focused.
  • Shallow focus – Short depth of field, only part was focused.
  • Rack focus – Changing the focus.
  • Tilt shift – Blur part of the image to create artificial depth of field.
  • Telephoto lens – A long lens that compresses space.
  • Wide angle lens – Give space more depth.
  • Fisheye lens – For disturbing images.

Movement

  • Handheld
  • Steadicam – Handheld with rig for stabilizing.
  • Pan – Swivel the camera on a tripod horizontally.
  • Tilt – Swivel the camera vertically.
  • Zoom – Shot length changed by adjusting the lens.
  • Dolly/Tracking shot – Move both the camera and the rig.
  • Jib/Crane shot – Camera put on a platform and raised above/ brought down to the subject.
  • Dolly zoom – Camera is dolly while rooming.

Mise en Scene

How to Speak Movie Part 2: Mise en Scène

Decor

  • Setting – Outdoor/ Indoor/ Real place/ Green screen.
  • Set dressing – The objects are not used by actors. Show place or character.
  • Props – The objects used by actors. Show character.
  • Costume – Show character.

Lighting

  • Three-point lighting – Combines by Key light, Backlight and Fill light.
  • High key lighting – bright lights and colors with strong key and fill light.
  • Low key lighting – Darker lights with somber mood. Weak key and fill but strong backlight.
  • Chiaroscuro – Light contrast with dark.
  • Hard lighting – Bright harsh key lights to create hard shadows making the scene tough, angular and unflattering.
  • Soft lighting – The lights diffuse through a filter, create a romantic lighting.
  • Ambient lighting
  • Unmotivated lighting – Lighting shape the scene without being an element of it.
  • Motivated lighting – Lighting is the element of the scene.

Color

  • Black and white
  • Tinting – Entire scene is bathed in a certain color.
  • Sepia Tone – One type of tinting with a dusty color.
  • Color film
  • Color grading
  • Saturation – Highly saturated scene can feel bright and exciting. Lowly saturated scene can feel washed out and desolate.
  • Color palette – Can be broad or selective.

Space

  • Balance – Symmetrical balance.
  • Deep space – The scene places elements both far and near to the camera.
  • Shallow space – No depth.
  • Offscreen space – Scene draws attention to the thing out of the frame.
  • Blocking – All the movements the actor makes the scene.

Editing

How to Speak Movie Part 3: Editing
  • Sequence shot – A long-running shot takes a lot of action in a scene.
  • The cut – The transition between the end of one shot and the beginning of another.
  • Dissolve – One shot slowly fades into another
  • Wipe – The second shot rolls over the first.
  • Fade in/ Fade out – Start and end going to and from a black screen.

Continuity editing

  • Continuity error
  • Screen direction – Having a consistent direction of movement between shots.
  • Match on action – Movement from one shot to another smoothly.
  • Eyeline
  • 180 degree rule – The camera always stays on one side.
  • Crossing the axis
  • Establishing shot – Show where the scene takes place.
  • Master shot – A wide shot to show a scene in its entirety to establish everyone’s location.
  • Reverse Angle – The opposite side of the previous angle.
  • Insert shot – To show detail.
  • Shot/ Reverse Shot
  • Cross cutting – The film jumps between two lines of action to show they’re happening simultaneously.

Discontinuity editing

  • Freeze Frame
  • Slow motion
  • Fast motion
  • Reverse motion
  • Jump cut
  • Match cut
  • Split Screen
  • Overlay
  • Montage

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